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Area Light behind specular material still visible

Posted: Mon Feb 02, 2026 4:35 pm
by dinf
Hi, am I doing wrong?
I can't get an area light invisible behind a specular material, windows or other glass-objects.
Object can be single sided or double, I tried Path Tracing, PMC, Photon Tracing and many options in Visibilty- and Light Settings-Tab of the Area Light Tag (Including "Opacity" in Light Settings as seen in an 2015 post).

Is there any chance to get it invisible, am I doing it wrong?
Thanks alot,
K

Re: Area Light behind specular material still visible

Posted: Mon Feb 02, 2026 10:54 pm
by jayroth2020
From Dino Muhic: This is how you can do it —
image (24).png

Re: Area Light behind specular material still visible

Posted: Tue Feb 03, 2026 12:19 pm
by bepeg4d
Or in 2026.1 you can now create a Trace set on the Light, then on the Glass, apply an Octane Object Tag, and exclude the Light set with only Refractive active, and "Apply to future hits" value sets to "Next hit only":
IMG_6849.jpeg
There is a sphere light behind the glass, but is is only visible by all the other objects.

Here is the example scene:
TraceSetLightbehindGlass.zip
(261.22 KiB) Downloaded 9 times
ciao,
Beppe

Re: Area Light behind specular material still visible

Posted: Tue Feb 03, 2026 4:06 pm
by dinf
jayroth2020 wrote: Mon Feb 02, 2026 10:54 pm From Dino Muhic: This is how you can do it —
Thanks alot jayroth (and Dino as well :)) - that'll do very well!
And the Gradient seems to be not mandatory as far as I see.


Thank you also Beppe, I'll give it a try later on.
Seems to be a bit more complicated in the setup :)