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Texture Displacement rendering white if I enable network rendering

Posted: Sun Dec 14, 2025 9:49 pm
by KonstantinosD
Hello,

I think I found a bug on the latest version of Octane. If I render using my second PC and enable the network rendering, the displacement is not working, rendering white. If I render locally it renders fine and if I disable the displacement it renders fine on the network as well. So I know it's not missing textures etc.

OctaneRender Studio+ 2026.1 Plugin 1.8.1, C4D 2026.1, Win 11 2x 3090 RTX and one 4090 RTX on the other PC. 256GB RAM AMD Threadripper 3990X

Driver Nvidia 581.77

Thank you,

Konstantinos Despotis.

Re: Texture Displacement rendering white if I enable network rendering

Posted: Mon Dec 15, 2025 11:52 am
by bepeg4d
Hi,

Sorry for the hassle!

It is a known issue of new High Quality mode of texture Displacement, and core devs should fix this for next 2026.2 SDK.

In the meantime, you need to set the Quality mode to Normal, or use Vertex Displacement type.

ciao,
Beppe