SSS object intersection discoloration problem
Posted: Fri Oct 24, 2025 5:51 pm
I'm playing around rendering a character I'm sculpting, but I'm having an issue with the SSS skin material when intersected by other meshes.
To summarize:
- One head mesh with randomwalk SSS skin material with a Randomwalk Medium (diffuse transmission).
- Some hair meshes with just a regular material
Where the hair objects intersect the head mesh I get this greenish dark color, which probably makes some sense technically but looks quite bad.
My thought was that I might be able to get around this by using the Ray Switch node controlling the Opacity of the hair mesh material, but no combination of this gets me to the desired result.
The only way to get rid of the dark color tint around the hair mesh is by turning off both Diffuse and Shadow rays, but that of course removes all shadows from the hair meshes overall, and I don't want that.
While I could of course remove the intersecting parts of the hair meshes, ideally I would like to avoid that as it is extra work.
Is there any other way to solve this? Any help would be greatly appreciated.
Attaching screenshots and a simplified version of the scene if anyone wants to check it out.
Thanks in advance!
/ Andreas
To summarize:
- One head mesh with randomwalk SSS skin material with a Randomwalk Medium (diffuse transmission).
- Some hair meshes with just a regular material
Where the hair objects intersect the head mesh I get this greenish dark color, which probably makes some sense technically but looks quite bad.
My thought was that I might be able to get around this by using the Ray Switch node controlling the Opacity of the hair mesh material, but no combination of this gets me to the desired result.
The only way to get rid of the dark color tint around the hair mesh is by turning off both Diffuse and Shadow rays, but that of course removes all shadows from the hair meshes overall, and I don't want that.
While I could of course remove the intersecting parts of the hair meshes, ideally I would like to avoid that as it is extra work.
Is there any other way to solve this? Any help would be greatly appreciated.
Attaching screenshots and a simplified version of the scene if anyone wants to check it out.
Thanks in advance!
/ Andreas