OSL shader input issues compared to other DCCs, Standalone
Posted: Sat Sep 27, 2025 10:31 am
Hello neonZorglub
In 3dsmax when using an OSL texture, the OSL texture map does not show all possible input pins?
It looks like it only shows input pins for color and texture inputs... There are no input pins for floats, vectors etc
This also means that I cannot input a Sun Direction map into a vector input because there is no input pin being shown.
I compared this to the 3dsmax built in OSL shader map, as well as comparing against Octane Blender and Octane Standalone
They expose all input pins as standard, allowing you to plug whatever you need.
I am reporting as a bug as I don't believe the 3ds Max implementation is correct.
Attaching scene and screenshots
Thanks
Tom
In 3dsmax when using an OSL texture, the OSL texture map does not show all possible input pins?
It looks like it only shows input pins for color and texture inputs... There are no input pins for floats, vectors etc
This also means that I cannot input a Sun Direction map into a vector input because there is no input pin being shown.
I compared this to the 3dsmax built in OSL shader map, as well as comparing against Octane Blender and Octane Standalone
They expose all input pins as standard, allowing you to plug whatever you need.
I am reporting as a bug as I don't believe the 3ds Max implementation is correct.
Attaching scene and screenshots
Thanks
Tom