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How to render light emitters (emissive object) which are inside thin walled glass sphere? I know about refraction pass..

Posted: Sat Jul 12, 2025 10:29 am
by Ofcourse
Hello, the refraction pass does not work for me in this case because it also render all objects arround the glass sphere where the emissive object are in, I need to just render out those emissive object also with refraction affected them throught the glass but only them, without any other object, I do not know what to do... Please give me some advice.

Re: How to render light emitters (emissive object) which are inside thin walled glass sphere? I know about refraction pa

Posted: Mon Jul 14, 2025 8:59 am
by bepeg4d
Please share some screenshots to better understand what you need, or even a simple example scene, thanks.

ciao,
Beppe