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[Sell] Wall@specular on glossy floor (oldest OR benchmark)

Posted: Fri May 30, 2025 6:29 pm
by nuno1980
Hello, guys. :)

Can you remember oldest "Octane Render" benchmark (April 2010 :lol: ) - here? :)

But this original "Wall" scene is edited (changed material from "glossy" to "specular") by me in 2014. ;)

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// Out of wall@ior 1.509 and @dispersion coeff 0.006 on glossy floor@default roughness (0.0632) //

This image at our sun source is rendered by RTX 4090 GPU on OctaneRender Studio+ standalone 2025.1 release:
-This image is limited by blur for caustics and for lights reflected+refracted and is downscaled to 1560x480 at path tracing (PT)..

-Rendered view-:
PT denoised@80-diff,@150-spec_3M spp - 421h38min.jpg
-Wireframe (Info channel kernel) view-:
wireframe.jpg

-Screen, render and image settings-:
- Resolution screen: 7800x2400 (hiper widescreen :D)
- Render kernal: PT only
- Number of samples per pixel: 3-million per region - total 2 regions picked
- Depthes ray: 80-diffuse and 150-specular
- Render time: 421h38min
- Format image: PNG 16-bit and uncompressed EXR - both exposure 0.8

-> PRICE of 1 normal image rendered with free denoised included: US$40 for remove all blur and for get full resolution screen.
-- This price is caused by my electricity cost and by my RTX 4090's lifespan. ;)

-> You want to downscale any non-denoiser image to 3900x1200 or lower resolution screen for reduce noises. :)

-> DOWNLOAD FREE - ORBX project only but no Blender project, sorry. ;) Open ORBX project and click "Preview Render Target" button/node in "Node graph editor" to render.

Best regards. ;)