[Sell] Wall@specular on glossy floor (oldest OR benchmark)
Posted: Fri May 30, 2025 6:29 pm
Hello, guys.
Can you remember oldest "Octane Render" benchmark (April 2010
) - here? 
But this original "Wall" scene is edited (changed material from "glossy" to "specular") by me in 2014.
-------------
// Out of wall@ior 1.509 and @dispersion coeff 0.006 on glossy floor@default roughness (0.0632) //
This image at our sun source is rendered by RTX 4090 GPU on OctaneRender Studio+ standalone 2025.1 release:
-This image is limited by blur for caustics and for lights reflected+refracted and is downscaled to 1560x480 at path tracing (PT)..
-Rendered view-: -Wireframe (Info channel kernel) view-:
-Screen, render and image settings-:
- Resolution screen: 7800x2400 (hiper widescreen
)
- Render kernal: PT only
- Number of samples per pixel: 3-million per region - total 2 regions picked
- Depthes ray: 80-diffuse and 150-specular
- Render time: 421h38min
- Format image: PNG 16-bit and uncompressed EXR - both exposure 0.8
-> PRICE of 1 normal image rendered with free denoised included: US$40 for remove all blur and for get full resolution screen.
-- This price is caused by my electricity cost and by my RTX 4090's lifespan.
-> You want to downscale any non-denoiser image to 3900x1200 or lower resolution screen for reduce noises.
-> DOWNLOAD FREE - ORBX project only but no Blender project, sorry.
Open ORBX project and click "Preview Render Target" button/node in "Node graph editor" to render.
Best regards.

Can you remember oldest "Octane Render" benchmark (April 2010


But this original "Wall" scene is edited (changed material from "glossy" to "specular") by me in 2014.

-------------
// Out of wall@ior 1.509 and @dispersion coeff 0.006 on glossy floor@default roughness (0.0632) //
This image at our sun source is rendered by RTX 4090 GPU on OctaneRender Studio+ standalone 2025.1 release:
-This image is limited by blur for caustics and for lights reflected+refracted and is downscaled to 1560x480 at path tracing (PT)..
-Rendered view-: -Wireframe (Info channel kernel) view-:
-Screen, render and image settings-:
- Resolution screen: 7800x2400 (hiper widescreen

- Render kernal: PT only
- Number of samples per pixel: 3-million per region - total 2 regions picked
- Depthes ray: 80-diffuse and 150-specular
- Render time: 421h38min
- Format image: PNG 16-bit and uncompressed EXR - both exposure 0.8
-> PRICE of 1 normal image rendered with free denoised included: US$40 for remove all blur and for get full resolution screen.
-- This price is caused by my electricity cost and by my RTX 4090's lifespan.

-> You want to downscale any non-denoiser image to 3900x1200 or lower resolution screen for reduce noises.

-> DOWNLOAD FREE - ORBX project only but no Blender project, sorry.

Best regards.
