octane composite material's mask cuts off the intersecting objects when the Masked shader is fully transparent
Posted: Wed May 21, 2025 1:18 pm
I have a scull model which is made of parts which have the composite material with mask using vertex map which is driven by fields... All works fine but when is some object "Masked" by mask parameter inside of Composite shader it is transparent in scene but also it cuts off the part of other objects it intersecting with... it is a problem, but how to overcome it?
I have already tried the Mix Material but also this does the same cut off problem while it is fully transparent.
The test scene is shared here with you: https://drive.google.com/file/d/1lf0qxL ... sp=sharing
I have already tried the Mix Material but also this does the same cut off problem while it is fully transparent.
The test scene is shared here with you: https://drive.google.com/file/d/1lf0qxL ... sp=sharing