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noise bumps display different. live view vs final render
Posted: Tue May 06, 2025 3:21 pm
by boxfx
When I render a plane with a noise shader as a bump, I have the live view looking significantly different from my final renders.
Live view whilst working:
Final renders:
octane 2025.1.0 0104
c4d 2025.2.1
geforce 4090
driver 576.02
win 11
file attached
Re: noise bumps display different. live view vs final render
Posted: Tue May 06, 2025 3:26 pm
by boxfx
Likely related to compatibility mode, this file is a year or so old.
Re: noise bumps display different. live view vs final render
Posted: Tue May 06, 2025 7:56 pm
by DinoMuhic
boxfx wrote: Tue May 06, 2025 3:26 pm
Likely related to compatibility mode, this file is a year or so old.
Do you by any chance have a different scene scale set up in the C4D Project Settings than the default (cm)?
Re: noise bumps display different. live view vs final render
Posted: Wed May 07, 2025 8:25 am
by boxfx
Yes, most of our projects are 10x smaller than default with project scale set to 1mm
Re: noise bumps display different. live view vs final render
Posted: Thu May 08, 2025 10:11 am
by DinoMuhic
Hey Mash, I found the issue: In the Octane Render Settings the parameter "Geometry Control" is set to "Auto Detect".
If you revert this to the default "All Objects Movable" it looks correct again. Obviously should not happen.
I marked this to be fixed for the next release, sorry about the inconveniences.
Re: noise bumps display different. live view vs final render
Posted: Thu May 08, 2025 10:53 am
by DinoMuhic
boxfx wrote: Wed May 07, 2025 8:25 am
Yes, most of our projects are 10x smaller than default with project scale set to 1mm
Another note while doing more testing: If you create a projection node in the noise, it will render correctly. So that's a work-around, too for now, then you can keep the Geometry control at "Auto Detect" if you want.