Quixel Plugin Patch for 3ds Max with OctaneRender Support
Posted: Tue Mar 25, 2025 3:24 pm
So the official Quixel 5.5 plugin for 3DSMax doesnt work at all with OctanRender. Ive tried my best to make a version that works. Tested on Max 24/25. Works flawlessly for me.
Supports:
- All meterial types + geometry
- Sets correct colorspace
- Sets correct Gamma
- Sett correct scale
- Very polite implementation with one 2D transform / UV node for all textures
- Handles displacement correctly with both LoD according to map resolution and height.
Only dirty fix if the material is polished, then you may need to adjust the coating manually.
Instructions and files:
https://github.com/nagboy/OctaneQuixelBridge
Supports:
- All meterial types + geometry
- Sets correct colorspace
- Sets correct Gamma
- Sett correct scale
- Very polite implementation with one 2D transform / UV node for all textures
- Handles displacement correctly with both LoD according to map resolution and height.
Only dirty fix if the material is polished, then you may need to adjust the coating manually.
Instructions and files:
https://github.com/nagboy/OctaneQuixelBridge