Decal samples
Posted: Mon Feb 10, 2025 11:49 pm
Native Decal Support
[Available from version 2025.1 Beta1 - 16.01]
The decal feature allow you to project textures onto surfaces, adding visual details like dirt, damage or patterns without altering the underlying geometry. Decals are only compatible with mesh geometries.
Because of the complexity of the Octane materials, it is necessary to specify which channel receives the decal by connecting a decal texture node to the appropriate channel.
Ref: viewtopic.php?f=33&t=84310
Here are some samples: The Box001 uses a Decal texture that is set to use decal texture index 1, and defines a Base texture (woodgrain) applied where no decal is projected.
The OctDecal_002 object defines the volume where textures will be projected, and a list of textures (only 1 in this sample)
2 objects use different Decal textures, but using both decal texture index 1.
A single Decal object defines this texture index 1.
3 objects use different Decal textures, and 2 Decal objects define different lists of textures.
The teapot and ground plane use decal texture index 1.
The box uses decal texture index 2.
OctDecal_001 define texture index 1 and 2. (Procedural effects and Smooth Voronoi)
OctDecal_002 define texture index 1 (Stripes).
Note that the decal objects can be rendered as a wireframe box. This can be disabled in Octane Decal object's rollup, "Misc..." button,
as well as in Render settings, Tools tab, Custom Scene Settings rollup
[Available from version 2025.1 Beta1 - 16.01]
The decal feature allow you to project textures onto surfaces, adding visual details like dirt, damage or patterns without altering the underlying geometry. Decals are only compatible with mesh geometries.
Because of the complexity of the Octane materials, it is necessary to specify which channel receives the decal by connecting a decal texture node to the appropriate channel.
Ref: viewtopic.php?f=33&t=84310
Here are some samples: The Box001 uses a Decal texture that is set to use decal texture index 1, and defines a Base texture (woodgrain) applied where no decal is projected.
The OctDecal_002 object defines the volume where textures will be projected, and a list of textures (only 1 in this sample)
2 objects use different Decal textures, but using both decal texture index 1.
A single Decal object defines this texture index 1.
3 objects use different Decal textures, and 2 Decal objects define different lists of textures.
The teapot and ground plane use decal texture index 1.
The box uses decal texture index 2.
OctDecal_001 define texture index 1 and 2. (Procedural effects and Smooth Voronoi)
OctDecal_002 define texture index 1 (Stripes).
Note that the decal objects can be rendered as a wireframe box. This can be disabled in Octane Decal object's rollup, "Misc..." button,
as well as in Render settings, Tools tab, Custom Scene Settings rollup