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Orbx export changes frame range
Posted: Thu Jan 30, 2025 3:48 pm
by mori44h
Our pipeline uses the start frame as 1001, as do most studios that work with lots of simulations etc. When exporting the ORBX file as a frame range, for example 1001-1051 (50f), the ORBX offsets to 0-49, so when rendering the frame number does not match the original scene. What's the workaround for this? Or is it a bug?
Thanks
Re: Orbx export changes frame range
Posted: Fri Jan 31, 2025 12:27 pm
by ricky_otoy
There isn't currently a workaround (as far as I know), but I have logged it into the system to get looked at for you. I know there are some studios that do use this as a start frame etc.
Sorry for the inconvenience right now!
Re: Orbx export changes frame range
Posted: Fri Jan 31, 2025 1:14 pm
by mori44h
If it's a quick fix that would be awesome, let me know if it comes up on an upcoming build. Right now as is, we cannot use it since it doesn't fit our pipe.
Re: Orbx export changes frame range
Posted: Mon Feb 03, 2025 8:31 am
by ricky_otoy
Hi, just an update.
We require a change to be done for us in the SDK, so unfortunately the upcoming release builds won't have the change you need just yet.
Although as far as I know, it may work with motionblur off.