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Use Distortion Texture in universal camera

Posted: Sat Dec 21, 2024 10:46 am
by michaelskripin
Hey!

I’m running into a bit of a head-scratcher with the universal camera in Octane. I noticed that I can’t adjust the distortion sliders unless I check the ‘Use Distortion Texture’ box. But when I do that, things break pretty badly.

Interestingly, if I’m inside a render target, I can adjust the sliders just fine without enabling that option.

Am I missing something here? Any idea why this is happening or if there’s a workaround?

Thanks in advance!
Screenshot 2024-12-21 at 14.37.58.png

Re: Use Distortion Texture in universal camera

Posted: Sat Dec 21, 2024 2:20 pm
by ricky_otoy
Something may be up with the links in the UI, I am working on improving the renderTarget properties but can't give an ETA on it yet.