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Join Geometry Node Discrepancy in Render
Posted: Fri Nov 01, 2024 6:32 pm
by crossstar
In Octane Blender 29.15, when using the Join Geometry node in Geometry Nodes to scatter and combine different objects, the result looks normal in the viewport but appears different in the Octane render view
Re: Join Geometry Node Discrepancy in Render
Posted: Mon Nov 04, 2024 10:33 am
by linograndiotoy
I'll check this! Thanks!
Re: Join Geometry Node Discrepancy in Render
Posted: Sun Nov 24, 2024 8:22 pm
by crossstar
Hi Lino, I’m still facing this issue in the 29.16 build. Has it not been resolved yet?
Re: Join Geometry Node Discrepancy in Render
Posted: Wed Dec 04, 2024 12:47 pm
by linograndiotoy
No, not yet.
About this geo nodes problem, it's because the geo nodes generate two different meshes, which breaks our current implementation - now we can only support mapping one Blender mesh to one Octane mesh.
It will take some time to extend our current implementation and could probably produce some bugs in the first few iterations. We're on it.
Re: Join Geometry Node Discrepancy in Render
Posted: Wed Dec 11, 2024 11:02 am
by linograndiotoy
Good news: this issue has been solved in the addon version of Octane for Blender that will be released soon.
Implementing the same solution in the custom build will require some more time, so the fix may not be present in the next custom build release.