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Alpha doesn't work properly in fog volumes?

Posted: Tue Oct 22, 2024 10:04 am
by Hurricane046
Hello, im facing a problem with simple 2D texture with alpha inside Fog Volume. The full geometry gets revealed by the fog which is bad when using alpha textures. I set up a simple test demostrating this. Any idea how to fix this issue?

Thanks!

EDIT 1: We're currently testing this workaround, I'll let you know if it helped.

EDIT 2: Workaround doesn't work. You have to stick the camera into the cube with volume to see it which is something we cannot do in our case. So yeah I think the alphas in fog volumes are still broken and need to be fixed.

Image

Re: Alpha doesn't work properly in fog volumes?

Posted: Wed Oct 23, 2024 6:43 am
by bepeg4d
Hi,
have you tried to reduce the Volume Step Length value?

ciao,
Beppe