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make a mesh invisible to camera?
Posted: Thu Oct 17, 2024 6:08 pm
by Dingbat
can't find the check box for mesh visibility
can we do this in AC?
e.g. i want to make a wall invisible but still have it block light
Re: make a mesh invisible to camera?
Posted: Thu Oct 17, 2024 6:51 pm
by frankmci
I haven't specifically used the ArchiCad plugin, but if you have the RayType or RaySwitch Utility nodes, they should let you turn off Camera Rays while leaving Shadow Rays active. If you don't explicitly have those nodes in ArchiCad Octane, take a look at the RayType.OSL shader discussion threads here on the forums a few years ago. I think it was around 2020 or 2021. Ah, found a few:
viewtopic.php?f=21&t=71597
viewtopic.php?f=87&t=67849
Re: make a mesh invisible to camera?
Posted: Fri Oct 18, 2024 6:29 am
by Dingbat
thanks but there's no access to nodes at all in AC (afaik)
Re: make a mesh invisible to camera?
Posted: Fri Oct 18, 2024 11:44 am
by frankmci
Dingbat wrote:thanks but there's no access to nodes at all in AC (afaik)
Ouch. Sorry to have mislead you. If ArchiCad supports single sided polygons or polygons with different materials on each side, you might be able to use ssps or dual materials per poly to act sort of like one way glass, blocking light from one direction but letting it pass from the other. It does the trick in certain situations, but a lot depends on your particular lighting and POV.
Re: make a mesh invisible to camera?
Posted: Mon Oct 28, 2024 11:17 am
by Dingbat
no worries
not sure if AC supports single sided polys - can someone confirm?
and if this is possible, does anyone know a quick way to flip a poly in AC (or through Octane)?
Re: make a mesh invisible to camera?
Posted: Tue Nov 05, 2024 5:46 am
by face_off
Dingbat wrote:not sure if AC supports single sided polys - can someone confirm?
I am guessing here....but a polygon in Octane (and AC) is double sided with a Normal vector pointing out. If you attach a "Polygon Side" node to the opacity pin of the material of a polygon, then it effectively becomes single sided.
https://docs.otoy.com/standaloneSE/PolygonSide.html
Dingbat wrote:and if this is possible, does anyone know a quick way to flip a poly in AC (or through Octane)?
I don't think you could flip a single polygon in Octane.
Thanks
Paul
Re: make a mesh invisible to camera?
Posted: Wed Jan 22, 2025 2:55 pm
by Dingbat
face_off wrote:Dingbat wrote:not sure if AC supports single sided polys - can someone confirm?
I am guessing here....but a polygon in Octane (and AC) is double sided with a Normal vector pointing out. If you attach a "Polygon Side" node to the opacity pin of the material of a polygon, then it effectively becomes single sided.
https://docs.otoy.com/standaloneSE/PolygonSide.html
Dingbat wrote:and if this is possible, does anyone know a quick way to flip a poly in AC (or through Octane)?
I don't think you could flip a single polygon in Octane.
Thanks
Paul
thanks Paul - so close but in this specific case not quite
Polygon Side works but not in Clay render mode
there's also an 'Invert' option to invert the polygons
so it does work but not in Clay mode which of course is what i need right now...
Re: make a mesh invisible to camera?
Posted: Wed Jan 22, 2025 3:02 pm
by Dingbat
although Polygon Side does work in MODO in clay mode, so maybe it's a bug in AC if it doesn't work there?
Re: make a mesh invisible to camera?
Posted: Fri Jan 24, 2025 2:22 am
by face_off
although Polygon Side does work in MODO in clay mode, so maybe it's a bug in AC if it doesn't work there?
Polygon Side works in Colored Clay mode, but not Clay Mode. In theory, the Clay Mode in ArchiCAD should be the same as Modo.
Paul
Re: make a mesh invisible to camera?
Posted: Thu Mar 20, 2025 3:54 pm
by Dingbat
face_off wrote:although Polygon Side does work in MODO in clay mode, so maybe it's a bug in AC if it doesn't work there?
Polygon Side works in Colored Clay mode, but not Clay Mode. In theory, the Clay Mode in ArchiCAD should be the same as Modo.
Paul
hi Paul,
does that mean it's an easy fix?