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octane option for material output is missing

Posted: Tue Oct 08, 2024 2:58 pm
by jimho
For both new version of 29.13 and 29.14, in the material output node, the octane option is missing.
though for new project if choose "all" it may still work when using octane engine,
I believe this is a bug:
please imagine for old projects, it will be a big thing to change hundreds of materials...

Re: octane option for material output is missing

Posted: Wed Oct 09, 2024 10:17 am
by linograndiotoy
Not a bug, just a change due to Blender's API limitations (Custom Build and Addon versions need to be unified as much as possible).
Just use the All option for Octane.

Re: octane option for material output is missing

Posted: Sun Oct 20, 2024 10:30 am
by jimho
I see
it will convert to correct option automatically, so no need to worry about old projects,
Thank you.

Re: octane option for material output is missing

Posted: Thu Oct 31, 2024 8:20 am
by jimho
Sorry, I found out why this issue is coming out.
when an old material has both evee or cycles output and octane output,
it will not converted correctly automatically, means the output option will leave as empty instead of "all".
So, my old projects cannot be corrected converted,
I hope this issue can be addressed, thanks.

Re: octane option for material output is missing

Posted: Fri Nov 01, 2024 9:37 am
by linograndiotoy
This should be fixed already in 29.15.
If you have old scenes still presenting the issue, please send it to us (the simpler the better).

Re: octane option for material output is missing

Posted: Sat Nov 02, 2024 6:10 am
by jimho
True as you said, in the 29.15 the issue is almost correct for most cases.
though I find myself in an embarrassed situation.
attached please find, when the old file is in the asset library, the issue remains...
if you open the problematic .blend file directly, it is fine, but if you insert the sofa from the asset library see the below image, the leather material lost...
Capture.PNG
002Sofa_rev00.blend
(23.84 MiB) Downloaded 31 times