Render Timer & Denoise on Completion
Posted: Wed Sep 11, 2024 12:29 pm
Hello, I have a problem regarding Houdini's viewport when using Octane in Solaris.
For some reason when rendering a scene the "Render Timer" keeps counting up endlessly even after Octane finished rendering.
Now this is not a real problem by itself but after some checking seems that it's related to other functions like "Denoise on completion" which does not work because it's "waiting" for the job to finish.
* I noticed this behavior on the GPU Performance Graph (you can see in the attached image).
* There's no such problem when rendering in the OBJ context using Octane's QT5 IPR.
* Currently using Windows 11 - Houdini 20.5.278 - Octane 2023.1.3.4 - Nvidia Driver 560.70
For some reason when rendering a scene the "Render Timer" keeps counting up endlessly even after Octane finished rendering.
Now this is not a real problem by itself but after some checking seems that it's related to other functions like "Denoise on completion" which does not work because it's "waiting" for the job to finish.
* I noticed this behavior on the GPU Performance Graph (you can see in the attached image).
* There's no such problem when rendering in the OBJ context using Octane's QT5 IPR.
* Currently using Windows 11 - Houdini 20.5.278 - Octane 2023.1.3.4 - Nvidia Driver 560.70