16bit Point & Vertex Attributes
Posted: Fri Jun 28, 2024 3:00 pm
Hello,
When using point or vertex float or vector attributes, is it possible to modify the bit depth to 16bit, or lower?
If I manually quantize attributes to 16bit in SOPs, the memory footprint is reduced.
However, if I render with and without this attribute quantization, the VRAM memory foot print does not change at all.
Is there a way to get octane to read 16bit floats to optimize memory usage?
Even if you save out geometry with attributes all as zero, it still seemingly allocates full 32bit memory for each attribute.
Looking for something akin to the channelFormat parameter on the Texture Image RGB material node, but for geometry attributes, instead of image depth.
Thank you for you time,
Tighe
When using point or vertex float or vector attributes, is it possible to modify the bit depth to 16bit, or lower?
If I manually quantize attributes to 16bit in SOPs, the memory footprint is reduced.
However, if I render with and without this attribute quantization, the VRAM memory foot print does not change at all.
Is there a way to get octane to read 16bit floats to optimize memory usage?
Even if you save out geometry with attributes all as zero, it still seemingly allocates full 32bit memory for each attribute.
Looking for something akin to the channelFormat parameter on the Texture Image RGB material node, but for geometry attributes, instead of image depth.
Thank you for you time,
Tighe