Page 1 of 1

shader mountain

Posted: Mon Mar 18, 2024 4:13 pm
by pierres
Good morning

I have a quick question about the possibility of having a material that is applied depending on the gradient of a mesh
for my example it would be a mountain, I will be able to define the zones according to the slope. If you are flat, on a steep or gentle wall.

thanks

Re: shader mountain

Posted: Mon Mar 18, 2024 5:57 pm
by frankmci
Yes, use a FalloffMap node with the Normal vs Vector setting to define a gradient based on the Y Vector to Surface Normal ratio.

Re: shader mountain

Posted: Tue Mar 19, 2024 7:22 am
by pierres
great thank you very much, it's perfect

Re: shader mountain

Posted: Fri May 24, 2024 6:29 am
by larsgehrt
Hey, can you post an image on how you would setup the material?

I would love to know this one.

Thanks