A bug when I use deformer on cached splines using X-particle
Posted: Tue Jan 30, 2024 12:10 pm
There seem to be a bug when i use either C4D's deformer on X-Particle generated splines... which also store a color for each, without deformer the trails render the colors fine in Octane, but when I use also deformer on those splines, the colors dont render out using Octane, is that known issue?