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convert material

Posted: Fri Jan 26, 2024 7:25 am
by pierres
Hello

Is there a solution to switch a scene with octane materials to a unity compatible scene?
THANKS

Re: convert material

Posted: Wed Jan 31, 2024 11:03 am
by paride4331
Hi pierres,
The solution is to export the scene to .ORBX or export the geometry in the required format and then assign Octane materials (previously saved in Octane Render for 3ds Max in your localDB). However, I would recommend taking a look or asking in the Unity forum section for further assistance.
https://docs.otoy.com/3DSMaxH/3DSMaxPlu ... Export.htm
https://docs.otoy.com/3DSMaxH/3DSMaxPlu ... ocalDB.htm
https://docs.otoy.com/3DSMaxH/3DSMaxPlu ... terial.htm
Regards
Paride

Re: convert material

Posted: Thu Feb 01, 2024 2:49 am
by Elvissuperstar007
I bought this plugin but haven't tested it yet, I don't work in Unity
https://www.scriptspot.com/3ds-max/scri ... verter-pro

To V-Ray from:
Standard (Default Scanline)
Corona Render (v7 or higher)
FStorm Render (v1.5.1c or higher)
Octane Render (2021.1.4-12.16 or higher)
finalRender (SE R3.5)
Arnold (basic)
Brazil_Advanced (RS v 1.2) material
NVIDIA iray (unofficial) material.

From V-Ray to:
Standard (Default Scanline) materials/maps
Corona Render (v9 or higher)