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multiple colors on effector
Posted: Fri Jan 19, 2024 6:33 am
by Riot_Creative
hi, how do I achieve different colors on the effector in octane? I have a cloner of squares being driven by different type of effectors, I tried to use the color shader into the composite material. is there a way to specific which effectors is tied to the color shader?
Re: multiple colors on effector
Posted: Fri Jan 19, 2024 10:32 am
by bepeg4d
Hi,
please have a look at here, you don't need a composite material , you can use Fields to assign the color you want:
viewtopic.php?f=51&t=81807&p=425423&hil ... or#p425423
ciao,
Beppe
Re: multiple colors on effector
Posted: Wed Feb 14, 2024 8:40 am
by Riot_Creative
hi bepeg4d,
thanks for the tip and reply. Im not sure am I doing it right. I want to achieve having multiple effector/filed driving 1 single color on a cloner.
Each circle area represent 1 color each instead of random color
I have attached my c4d file
Re: multiple colors on effector
Posted: Thu Feb 15, 2024 8:54 am
by bepeg4d
Hi,
you need to use an Instance Color node in the material, and assign the Cloner as Color Source:
ciao,
Beppe