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Orthographic camera offset wrong
Posted: Tue Jan 16, 2024 12:54 pm
by Andreas_Resch
When using an orthographic camera with shifts applied, the render preview is offset incorrectly compared to the viewport. The final rendering seems to be fine and in alignment with the Solid/Wireframe mode.
Blender 3.6, Addon version 28.5, Windows 10
Re: Orthographic camera offset wrong
Posted: Wed Jan 31, 2024 10:03 am
by DrawFun
This will be fixed in the coming versions.
Cheers,
Tom
Re: Orthographic camera offset wrong
Posted: Mon Feb 12, 2024 8:15 am
by Andreas_Resch
FYI ... the bug is still there in 28.9 Custom Build Prime.
Re: Orthographic camera offset wrong
Posted: Wed Feb 14, 2024 6:32 am
by DrawFun
It looks good in our tests. Do you mind sharing a sample?
Cheers,
DrawFun
Re: Orthographic camera offset wrong
Posted: Wed Feb 14, 2024 8:16 am
by Andreas_Resch
Here's a simple scene ...