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Orthographic camera offset wrong

Posted: Tue Jan 16, 2024 12:54 pm
by Andreas_Resch
When using an orthographic camera with shifts applied, the render preview is offset incorrectly compared to the viewport. The final rendering seems to be fine and in alignment with the Solid/Wireframe mode.

Blender 3.6, Addon version 28.5, Windows 10

Re: Orthographic camera offset wrong

Posted: Wed Jan 31, 2024 10:03 am
by DrawFun
This will be fixed in the coming versions.

Cheers,
Tom

Re: Orthographic camera offset wrong

Posted: Mon Feb 12, 2024 8:15 am
by Andreas_Resch
FYI ... the bug is still there in 28.9 Custom Build Prime.

Re: Orthographic camera offset wrong

Posted: Wed Feb 14, 2024 6:32 am
by DrawFun
It looks good in our tests. Do you mind sharing a sample?

Cheers,
DrawFun

Re: Orthographic camera offset wrong

Posted: Wed Feb 14, 2024 8:16 am
by Andreas_Resch
Here's a simple scene ...