Image Tiles node skips textures and finds non-existing ones?
Posted: Fri Nov 17, 2023 8:41 pm
Hello!
I'm trying to texture a helicopter model and the UDIM workflow is kinda sketchy (I'm doing it for the first time so it might be my lack of knowledge).
My question is: Why does it load 1001-1008 instead of 1001-1004 and 1011-1014?
Cinema 4D 2023.1 + OctaneRender 2022.1
This is my image sequence:

This is my Image Tile setting:

This is what my UV grid looks like:

I'm trying to texture a helicopter model and the UDIM workflow is kinda sketchy (I'm doing it for the first time so it might be my lack of knowledge).
My question is: Why does it load 1001-1008 instead of 1001-1004 and 1011-1014?
Cinema 4D 2023.1 + OctaneRender 2022.1
This is my image sequence:

This is my Image Tile setting:

This is what my UV grid looks like:
