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Image Tiles node skips textures and finds non-existing ones?

Posted: Fri Nov 17, 2023 8:41 pm
by Hurricane046
Hello!

I'm trying to texture a helicopter model and the UDIM workflow is kinda sketchy (I'm doing it for the first time so it might be my lack of knowledge).
My question is: Why does it load 1001-1008 instead of 1001-1004 and 1011-1014?

Cinema 4D 2023.1 + OctaneRender 2022.1

This is my image sequence:
Image

This is my Image Tile setting:
Image

This is what my UV grid looks like:
Image