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Recalcualting every frame animation

Posted: Thu Nov 16, 2023 3:20 pm
by ultraform
Hello,

When I am rendering an animation, octane likes to recalculate everything for every frame, was wondering if there was a way around that? Seems like in cycles there is an option for "persistent data" which is supposed to resolve that issue, but I can't find the option for octane.

Any help would be appreciated!

Re: Recalcualting every frame animation

Posted: Thu Nov 16, 2023 3:58 pm
by J.C
Try different mesh types that are suitable for animation:
https://docs.otoy.com/BlenderH/BlenderP ... yTypes.htm

Re: Recalcualting every frame animation

Posted: Fri Nov 17, 2023 4:28 am
by ultraform
Thanks! I will try this next time i run an animation

Re: Recalcualting every frame animation

Posted: Mon Nov 20, 2023 9:11 am
by linograndiotoy
You should use Reshapable only for deforming meshes.