Page 1 of 1

Anisotropy masking?

Posted: Fri Oct 13, 2023 7:18 am
by Jengo_1
Hey! Is there a way to plug a texture map to the Anisotropy channel somehow? (Not to the Rotation, to the Anisotropy)

I have a mesh that's brushed metal with some parts that are painted, and I need to only apply the anisotropy to a certain part of the mesh, anyway to do that?

Thanks!

Re: Anisotropy masking?

Posted: Fri Oct 13, 2023 8:37 am
by bepeg4d
Hi,
you could use a Composite material, and use the paint/mask to bland two versions of the same material, one with Anisotropy, and one without.

Or use the Material Layer system to add a masked layer on top without Anisotropy.

ciao,
Beppe

Re: Anisotropy masking?

Posted: Sat Oct 14, 2023 4:36 am
by Jengo_1
smh I feel stupid, I'm so used to using the Universal material for almsot whatever I need I forgot about layered/composition materials.

Thanks Beppe!