Cunning extension of the converter snag
Posted: Fri Jul 21, 2023 1:05 am
Really add the function of a material converter, for example, from a standard to an octane shader, so that you can choose a shader style, not diffuse, for example, but immediately glossy. I understand that this is not correct, but there are models where there are a lot of materials and they are all diffuse, but it was worth choosing a gloss right away, it would give us additional functions ?