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Settings between Cam and Render
Posted: Sat Jul 01, 2023 4:45 pm
by Conna3005
I have Problems to find the right Settings for mjy Interior Scene.
In the octane renderer the Settings are good, but in the Standard Render i got a darker Image.
Copuld you help me out a Little ? What must i do ?
Re: Settings between Cam and Render
Posted: Sat Jul 01, 2023 6:24 pm
by jayroth2020
Re: Settings between Cam and Render
Posted: Sun Jul 02, 2023 3:00 pm
by boxfx
Why are you using the old standard render engine?
"Hi, I drive a Ferrari, how can I make my Ford Escort the same speed?"
Re: Settings between Cam and Render
Posted: Mon Jul 03, 2023 2:16 pm
by SSmolak
jayroth2020 wrote:These two links may be of use to you:
As for this link (
https://help.otoy.com/hc/en-us/articles ... -Cinema-4D ) - setting OCIO in Project color management cause that all node gradients works different compared to non OCIO mode.
Re: Settings between Cam and Render
Posted: Tue Jul 04, 2023 2:54 pm
by Conna3005
Great.
I have installed the Color management and have set the Shaders.
Only one Problem. The texture from the Ground is making Color Bleeding.
How can i reduce it ? I tried Color Correction and Saturation but it is not working.
The Walls are having a light Tense.
Re: Settings between Cam and Render
Posted: Tue Jul 04, 2023 3:36 pm
by SSmolak
Try lower light intensity and increase camera exposure instead - just like real camera works in interiors.
Also change camera white point to 4500 kelvin, use "saturate to white". Use Octane Portal material for windows.
Even better result with ACES :
In general color bleeding is caused by Sun strenght so you can always decrease it in Ocatne Daylight panel.
Re: Settings between Cam and Render
Posted: Wed Jul 05, 2023 5:14 pm
by Conna3005
Many Thx fo the Tips. They were Helpfull.
I got here my actual Result. I got only a Issue with the Denoiser. I am working on get the right Settings. The Walls look sloppy and there are Noises.
How can i correct the Shader of the Walls ?
Re: Settings between Cam and Render
Posted: Wed Jul 05, 2023 5:18 pm
by jayroth2020
Color bleeding in this case is caused by global illumination bounces with the GI Clamp. You can choose the Direct Lighting Kernel to minimize GI even more (as it does a single bounce only.) The question now becomes, "if you don't want (global illumination), why are you using Octane?" You are basically swimming upstream, as you are fighting what Octane specializes in...
Re: Settings between Cam and Render
Posted: Sat Jul 08, 2023 9:08 am
by Conna3005
I may not use the HDRI Map.
With Octane Standard Light you can get a nice Result.
I still have Problems to adjust the Denoiser Settings. The Blur is far to strong.
What does the Blend do ? I have set a high amount of Min Smaples withz a weak Blending.
Here is a Shot of my Interior. After that a Char comes in.
Re: Settings between Cam and Render
Posted: Sat Jul 08, 2023 10:49 am
by SSmolak
Blend blends original render with denoised one but it doesn't work in Octane 2023 alpha. Don't know about 2022 version.
For good denoising results uncheck static noise in render settings, use adaptive sampling. For interiors try to lower GI clamp and use higher sampling.
More tips you can find here :
https://www.youtube.com/playlist?list=P ... O124gYVnZL and official manual :
https://docs.otoy.com/cinema4d//OctaneR ... ema4D.html,
https://docs.otoy.com/cinema4d//AIDenoiser.html