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z depth and plants - not right
Posted: Wed Jun 28, 2023 6:26 am
by jwfvr
hi - I have a scene with various plants and a few of them are showing up too bright in regular beauty pass, and they also show up in the z depth pass- even though they are in the foreground in this case - they are single sided planes, everything in the material is what I usually do - nothing special, is there any known cause of this? the other plants in the same scene do not have this issue.
Re: z depth and plants - not right
Posted: Wed Jun 28, 2023 6:38 am
by face_off
I would need to see the scene in order to be able to offer any explanation/solution.
Paul
Re: z depth and plants - not right
Posted: Thu Jun 29, 2023 2:06 am
by jwfvr
right - this scene is huge and when I try to replicate it in a smaller one to send over, the problem doesn't show up... if I can get it to happen again I will send thank you
Re: z depth and plants - not right
Posted: Thu Jun 29, 2023 5:10 am
by face_off
jwfvr wrote:right - this scene is huge and when I try to replicate it in a smaller one to send over, the problem doesn't show up... if I can get it to happen again I will send thank you
OK. Sometimes rendering out the other render passes can give a clue to what is going on. For example, wireframe, Object ID, position, etc. Also - if the scene is massive - is it possible you are running out of memory?
Thanks
Paul
Re: z depth and plants - not right
Posted: Tue Jul 04, 2023 12:54 am
by jwfvr
not running out of memory, but after playing with the surface particle generator, the problem went away. no idea why...