Pyro rendering issue
Posted: Sat Jun 03, 2023 5:47 am
Houdini generates a new vector field called scatter when you apply the new Pyro post process node. This makes octane shift the entire volume. If I delete the scatter field, it goes back to normal
the vdb file for testing
https://www.dropbox.com/s/st2veh5z9m2rq ... 1.vdb?dl=0
It also happens in Octane standalone.
Also, the new Standard volume shader isnt working in Houdini nor in Solaris. regards
Rohan
the vdb file for testing
https://www.dropbox.com/s/st2veh5z9m2rq ... 1.vdb?dl=0
It also happens in Octane standalone.
Also, the new Standard volume shader isnt working in Houdini nor in Solaris. regards
Rohan