Curvature/Multiply Node > Displacement Unexpected Behaviour
Posted: Thu Jun 01, 2023 8:32 am
Dear Octane People,
i am working on a scene where i want to utilize the curvature node in conjunction with a noise map to drive the displacement in a composite shader.
I am aware that i need to use the Baking Texture when using texture displacement, so i went ahead and did that - however, it seems that the baking texture is not picking up the curvature/multiply setup that i have:
Is there a limitation that i am unaware of, where the output of a multiply or curvature node can not be baked or used for displacement? Or is my setup simply flawed?
I am using Octane 2021.1.5(R4) in C4D 2023.2.0
Thanks in advance for any helpful advice!
Best
Sundance
i am working on a scene where i want to utilize the curvature node in conjunction with a noise map to drive the displacement in a composite shader.
I am aware that i need to use the Baking Texture when using texture displacement, so i went ahead and did that - however, it seems that the baking texture is not picking up the curvature/multiply setup that i have:
Is there a limitation that i am unaware of, where the output of a multiply or curvature node can not be baked or used for displacement? Or is my setup simply flawed?
I am using Octane 2021.1.5(R4) in C4D 2023.2.0
Thanks in advance for any helpful advice!
Best
Sundance