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Curvature/Multiply Node > Displacement Unexpected Behaviour

Posted: Thu Jun 01, 2023 8:32 am
by SundancePioneer
Dear Octane People,

i am working on a scene where i want to utilize the curvature node in conjunction with a noise map to drive the displacement in a composite shader.

I am aware that i need to use the Baking Texture when using texture displacement, so i went ahead and did that - however, it seems that the baking texture is not picking up the curvature/multiply setup that i have:
Screenshot_20230601_001.jpg
Is there a limitation that i am unaware of, where the output of a multiply or curvature node can not be baked or used for displacement? Or is my setup simply flawed?

I am using Octane 2021.1.5(R4) in C4D 2023.2.0

Thanks in advance for any helpful advice!

Best

Sundance

Re: Curvature/Multiply Node > Displacement Unexpected Behaviour

Posted: Fri Jun 02, 2023 7:04 am
by bepeg4d
Hi,
geometry texture nodes, like Curvature or Dirt, are not working with Baking Texture.

Have you tried with Vertex Displacement, instead of Texture Displacement?

ciao,
Beppe