Page 1 of 2
A Broken Displacement After Export to RNDR.
Posted: Tue May 02, 2023 10:58 am
by Aleksei
Hi,
Got a problem with displacement, which didn't happen before: the texture displacement looks wrong in Octane Standalone after exporting C4D scene to RNDR.
The first screenshot is from Live viewer. And produces the same expected result while rendering in Picture Viewer.
The 2nd screenshot is from Standalone.
Here is the scene from screenshots:
https://we.tl/t-37OnrI7KtB
Please, help to resolve the issue.

- Live Viewer

- Octane Standalone
Re: A Broken Displacement After Export to RNDR.
Posted: Tue May 02, 2023 11:39 am
by aoktar
It's not easy to have idea from your pictures. Better to post some example scene, then we can try to export and compare.
Re: A Broken Displacement After Export to RNDR.
Posted: Tue May 02, 2023 11:57 am
by Aleksei
Please, check the link in the initial post. I've shared the scene.
Re: A Broken Displacement After Export to RNDR.
Posted: Tue May 02, 2023 2:36 pm
by aoktar
Exporting it from Octane render settings? It's looking as it should be. Please attach the exported orbx if you can't solve it
Re: A Broken Displacement After Export to RNDR.
Posted: Tue May 02, 2023 2:53 pm
by Aleksei
Exorting it like this:
Then, when you open the Octane Standalone initially it renders as expected (at the frame 0). But then if you switch to any other frame the render is broken. Even if you return to the frame 0 it still broken. And if you stop render in the Standalone and then start again it is stillbroken in any frame including 0:
1.
https://i.imgur.com/mn6UTf0.jpeg
2.
https://i.imgur.com/RY5oIWh.jpeg
The ORBX scene:
https://we.tl/t-22YBl4YfEO
Re: A Broken Displacement After Export to RNDR.
Posted: Tue May 02, 2023 3:04 pm
by Aleksei
Another similar issue with material on ORBX export. I decided not to create a new topic becaus the symptoms are exactly the same as in the case witgh displacement, except that it's another model with another material.
In short: renders in Live Viewer as expected in any frame, but after exporting to ORBX the material looks broken. And the same behavior in Standalone: initial render — ok, move to another frame — broken.
C4D and ORBX scenes:
https://we.tl/t-r84v8KL6hD
Re: A Broken Displacement After Export to RNDR.
Posted: Wed May 03, 2023 8:45 am
by aoktar
It's a double geometry issue. I could reproduce it once but not everytime. Could you try with latest build?
Re: A Broken Displacement After Export to RNDR.
Posted: Wed May 03, 2023 8:53 am
by bepeg4d
Aleksei wrote:Another similar issue with material on ORBX export. I decided not to create a new topic becaus the symptoms are exactly the same as in the case witgh displacement, except that it's another model with another material.
In short: renders in Live Viewer as expected in any frame, but after exporting to ORBX the material looks broken. And the same behavior in Standalone: initial render — ok, move to another frame — broken.
C4D and ORBX scenes:
https://we.tl/t-r84v8KL6hD
Hi,
about this scene, there is a Mix Material in the scene, if you select it and go to Live View menu Materials/Convert material, it will be converted to Composite Material, and it will be exported correctly to Standalone:
ciao,
Beppe
Re: A Broken Displacement After Export to RNDR.
Posted: Wed May 03, 2023 10:28 pm
by Aleksei
Thank you, guys, this worked.
The new plugin build exported the animation correctly in my case. And converting the texture to composite material did the trick.
aoktar wrote:It's a double geometry issue. I could reproduce it once but not everytime. Could you try with latest build?
And what's "double goemetry"? First I thought that I have 2 meshed in one place, but I don't.
bepeg4d wrote:...if you select it and go to Live View menu Materials/Convert material, it will be converted to Composite Material...
Does this mean that the Mix Material is deprectaed and I should use only the Composite material in such cases?
Re: A Broken Displacement After Export to RNDR.
Posted: Wed May 03, 2023 10:48 pm
by aoktar
aoktar wrote:It's a double geometry issue. I could reproduce it once but not everytime. Could you try with latest build?
And what's "double goemetry"? First I thought that I have 2 meshed in one place, but I don't.
[/quote]
Copy of same mesh! Don't worry if you don't get it, it was because of a fixed bug on exporter and older version.