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How do I stop displacement textures from repeating?

Posted: Wed Apr 26, 2023 12:57 pm
by leave2
HI everyone

I'm trying to create a raised logo with a PNG, and when I switch to displacement, it doesn't matter what border mode I use, the texture just repeats everywhere
I've tried using a Baking Texture node, but that just result in the displacement because super-pixelated and low quality, even when I increase the resolution to 5000+
I don't recall this every happening before, is there something I'm suddenly doing wrong or missing?

Re: How do I stop displacement textures from repeating?

Posted: Thu Apr 27, 2023 6:21 am
by bepeg4d
Hi,
in short, you need to switch the Displacement node from Texture to Vertex mode, please have a look at this document here:
https://help.otoy.com/hc/en-us/articles ... splacement

ciao,
Beppe

Re: How do I stop displacement textures from repeating?

Posted: Thu Apr 27, 2023 4:53 pm
by leave2
Crikey. Is there any plan to make it so that texture displacements don't repeat? Using Vertex displacement adds 11 million triangles to my scene just for a single piece of text on a bottle. There surely has to be a way to make it so that my texture doesn't repeat without having to increase the triangle count by 1000%?

Re: How do I stop displacement textures from repeating?

Posted: Thu Apr 27, 2023 11:15 pm
by SSmolak
It works fine for me without repeating :
no_repeat.jpg
no_repeat2.jpg

Re: How do I stop displacement textures from repeating?

Posted: Fri Apr 28, 2023 3:20 pm
by frankmci
SSmolak wrote:It works fine for me without repeating :
Yup, the trick is to bake the texture before it hits the displacement node.