Page 1 of 1

3d mesh to a mask (Distance Texture)

Posted: Tue Apr 25, 2023 2:41 pm
by coilbook
Hi,
How can we do the same in OCtane (vray distance texture)? In vray you can overlap two meshes and create sprites on the road. https://youtu.be/JQmd75sTRfQ?t=567

Thanks


PS
You told us to use dirt text as distance texture but it is not as good like vray distance.

First, we only want road marking mesh to leave texture on the road and not other objects like car tires.
Second, dirt texture doesn't work if object is not renderable it must be set to invisible to camera but it leaves shadow.

Can we get a proper distance e tex like in vray?

Re: 3d mesh to a mask (Distance Texture)

Posted: Tue Apr 25, 2023 3:14 pm
by coilbook
Look at how good is corona approach for distance texture

Re: 3d mesh to a mask (Distance Texture)

Posted: Sun Apr 30, 2023 11:21 pm
by neonZorglub
coilbook wrote:Look at how good is corona approach for distance texture
Hi coilbook,
I can't think of a way to do this with current Octane OSL textures..
I forwarded this request to the engine team.
Thanks

Re: 3d mesh to a mask (Distance Texture)

Posted: Mon May 01, 2023 12:38 am
by coilbook
neonZorglub wrote:
coilbook wrote:Look at how good is corona approach for distance texture
Hi coilbook,
I can't think of a way to do this with current Octane OSL textures..
I forwarded this request to the engine team.
Thanks
Thank you!