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UNIVERSAL Camera Aperture shape Custom
Posted: Tue Apr 25, 2023 10:35 am
by doyodo2222
How do I import a texture for the UNIVERSAL Camera Aperture shape custom option?
Re: UNIVERSAL Camera Aperture shape Custom
Posted: Thu Apr 27, 2023 9:08 am
by juanjgon
Currently, you need to edit the RenderTarget HDA and link the texture node to the camera node yourself.
-Juanjo
Re: UNIVERSAL Camera Aperture shape Custom
Posted: Fri Apr 28, 2023 3:59 am
by doyodo2222
Thanks a latte!