OSL problem with C4D Octane - getFaceTransformMatrix
Posted: Wed Apr 19, 2023 11:55 am
Hi, I noticed that OSL for Octane has problem with recognize polygon face normal direction which works in other software.
getFaceTransformMatrix seems to be missing or bad implemented because there is no way to check proper polygon orientation like in this code :
objI = transform(getFaceTransformMatrix(), I);
It do nothing in Cinema 4D but works fine in 3ds Max.
getFaceTransformMatrix seems to be missing or bad implemented because there is no way to check proper polygon orientation like in this code :
objI = transform(getFaceTransformMatrix(), I);
It do nothing in Cinema 4D but works fine in 3ds Max.