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projection color to uvw not working with bump

Posted: Mon Apr 17, 2023 2:56 pm
by WhyGee
Hi,

When using projection color to uvw connected to a procedural noise it works fine when the output is plugged into albedo, but when connected to bump, it doesn't do anything.

Attaching a sample scene.
Thanks
Yaniv
proj_2_uvw_bump1.png

Re: projection color to uvw not working with bump

Posted: Tue Apr 18, 2023 8:26 am
by juanjgon
Hmm, I think the vertex attributes don't work for bump, do they?

-Juanjo

Re: projection color to uvw not working with bump

Posted: Tue Apr 18, 2023 10:49 am
by WhyGee
I don't know. I thought since it's actually generating projection coordinates then it should work just like world space coords work with noise and bump?

Re: projection color to uvw not working with bump

Posted: Tue Apr 18, 2023 11:08 am
by juanjgon
I think that right now, once you connect a node including vertex attributes to the bump input, the bump doesn't work, probably because the core can't compute the right shading derivates information for bump/normal mapping from vertex data. I don't know the details, but it sounds like this kind of limitation that other renderers also have.

-Juanjo

Re: projection color to uvw not working with bump

Posted: Wed Apr 19, 2023 9:16 am
by WhyGee
Can you suggest a workaround for this? I've tried using the tool baked image node but that didn't work either.

Different issue I've also noticed is that bump textures from uv2 create strange artifacts on the uv island boundaries but when swapping uv2 to uv, it works fine.

Thanks