Z depth pass + depth of field
Posted: Fri Apr 14, 2023 3:28 am
				
				Hello,
I rendered a scene that contains 'in render' camera depth of field. I wanted to add a bit of atmosphere in post so I enabled Zdepth pass.
If you see the image attached you can see that my Zdepth contains the DOF informations except for the background object under the red line. In my scene I have a plane far in the background (white part in the Zdepth) so there is no empty BG or alpha.
Why would the element under my red line not be blurred as the other things in my scene?
Thank you
			I rendered a scene that contains 'in render' camera depth of field. I wanted to add a bit of atmosphere in post so I enabled Zdepth pass.
If you see the image attached you can see that my Zdepth contains the DOF informations except for the background object under the red line. In my scene I have a plane far in the background (white part in the Zdepth) so there is no empty BG or alpha.
Why would the element under my red line not be blurred as the other things in my scene?
Thank you