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Need the look of constant shading - How?

Posted: Thu Mar 30, 2023 9:48 am
by KeeWe
Hi guys,

Maybe Someone here can help me out. We are starting a new project going in a handpainted/cartoon/simple shading look. Therefore I need the look of "constant shading" from the viewport, like you can see in the attached pciture 1.

I can almsot 100% mimic the effect by simple using a texture emission node with surface brightness on and a value of 1 or 2. Disabling all the shadow options helps as well. The problem is: it influences the shadows on this objects of course.
See picture 2 where the look is right and picture 3 where the shadow is right. I would need a combination of those two.

Does anybody have an idea how to achieve it in octane? The last picture shows again what I need (right) and what I get (left)

I already searched online but couldn't find anything... maybe ther is an OSL script for that?

Thanks and all the best. :)

Edit: the order of the pictures is reversed.

Re: Need the look of constant shading - How?

Posted: Thu Mar 30, 2023 10:32 am
by Tim_Twisted
Would a diffuse aov multiplied with shadows work? Otherwise I would disable all the bounces, and try to mix an illuminated leaf material with a diffuse leaf material to catch the shadows.

Re: Need the look of constant shading - How?

Posted: Fri Mar 31, 2023 6:38 am
by bepeg4d
What about using a Toon material with 0 line thickness?
6E171987-0663-434E-B721-C887D9FB2DBB.jpeg
You need to add a Toon Directional light as a child of the DayLight Environment.

ciao,
Beppe

Re: Need the look of constant shading - How?

Posted: Fri Mar 31, 2023 8:51 am
by KeeWe
Thought of this as well but you still get shadows of the leaves itself. By using emission you can almost get completely rid of them, but other shadows as well.

@Tim_Twisted

yep, shadow AOV will probably be the way the go. I just hope the latest fix really works. :)