Problem with Dynamics and cached object
Posted: Fri Mar 24, 2023 7:34 pm
I couldn't find a thread here for my issue, but if someone knows of one, please send it my way.
I have some dynamic type (a C4D Text object) that's setup as a rigid body and collides with a floor.
Octane is rendering everything correctly (most of the time) in the live viewer, but when I go to render in the picture viewer, Octane seems to be treating the simulation and/or cache totally differently.
In the picture viewer render, the text is shifted in the X-axis and the simulation is treating the word as one object instead of how it's cached: individual letters that fall and bounce on the floor.
I'm using the project cache to play the simulation forward and backward using the animated "Playback Time" option.
Any thoughts?
I have some dynamic type (a C4D Text object) that's setup as a rigid body and collides with a floor.
Octane is rendering everything correctly (most of the time) in the live viewer, but when I go to render in the picture viewer, Octane seems to be treating the simulation and/or cache totally differently.
In the picture viewer render, the text is shifted in the X-axis and the simulation is treating the word as one object instead of how it's cached: individual letters that fall and bounce on the floor.
I'm using the project cache to play the simulation forward and backward using the animated "Playback Time" option.
Any thoughts?