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Odd emission behavior

Posted: Wed Mar 08, 2023 2:51 pm
by shine71
Hi everyone!
Could someone explain mw why I have this kind of behavior?
Flames are on planes, with alpha channels and emission as light emitters.
When candles are behind glasses it's all ok, if flame is into a glass alpha doesn't work....
Thanks for your help! :)

Cheers

Re: Odd emission behavior

Posted: Wed Mar 08, 2023 6:15 pm
by jayroth2020
Check your Specular Depth in the selected Render Kernel; it likely needs to be set to a larger number

Re: Odd emission behavior

Posted: Thu Mar 09, 2023 11:46 am
by shine71
Hey Jayroth.
I did before posting, even at maximum value doesn't change...
Moreover, regarding depth, it owrks trespassing both side of glasses, it doesn't across one side only..
I checked and tried with whatever setting, it depends from emission channel but I don't know how to fix it.

Thanks :)

Re: Odd emission behavior

Posted: Thu Mar 09, 2023 1:59 pm
by elsksa
shine71 wrote:Hey Jayroth.
I did before posting, even at maximum value doesn't change...
Moreover, regarding depth, it owrks trespassing both side of glasses, it doesn't across one side only..
I checked and tried with whatever setting, it depends from emission channel but I don't know how to fix it.

Thanks :)
Hi, I was able to reproduce the situation, the way to yield the expected result:
1. the texture file should not be loaded as "alpha image texture"
(or however it is renamed in Octane C4D), but instead, as a regular "RGB image texture"
2. then can be plugged to both the opacity slot and emission.

Re: Odd emission behavior

Posted: Fri Mar 10, 2023 12:13 pm
by shine71
elsksa wrote:
shine71 wrote:Hey Jayroth.
I did before posting, even at maximum value doesn't change...
Moreover, regarding depth, it owrks trespassing both side of glasses, it doesn't across one side only..
I checked and tried with whatever setting, it depends from emission channel but I don't know how to fix it.

Thanks :)
Hi, I was able to reproduce the situation, the way to yield the expected result:
1. the texture file should not be loaded as "alpha image texture"
(or however it is renamed in Octane C4D), but instead, as a regular "RGB image texture"
2. then can be plugged to both the opacity slot and emission.
It works!
Thanks a lot Elsksa! :)