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Maya 2010 Cam import Issue
Posted: Fri Sep 02, 2011 10:59 pm
by syncro
OK, so here is the delima. Whenever I export my scene into Octane (2.52) my camera imports in a way off location. I rights its self after I hit the reset camera button. The issue is that I am trying to render an animation and it keeps inporting the camera in a weird place. Im all ears for suggestions.
Re: Maya 2010 Cam import Issue
Posted: Sat Sep 03, 2011 8:29 pm
by syncro
I think I have narrowed it down to a problem with the export script. It sends out a different FOV for the scene. Not sure if it is a new bug that has to do with the new release (2.52), or if it has been a known issue. Either way I have tried everything from changing the user prefs in Octane and Maya alike to all of the different combonations of measurements, scaling the scene down to .01 in a meter masurement, and renaming my userPrefs.mel which helped to isolate the issue to just a FOV, (thanks Babygenius55). Im all out of ideas for a workaround. Anyone have anything that I haven't covered?
Re: Maya 2010 Cam import Issue
Posted: Tue Sep 06, 2011 8:24 pm
by cperkins
I'm having the same problem but with Maya 2012. The camera isn't importing correctly, Need Help
Re: Maya 2010 Cam import Issue
Posted: Tue Sep 06, 2011 8:46 pm
by tchoa
You should be more descriptive about the way the exported datas do not match.
Actually cameras are almost matching... as said abstrax in a thread below:
By the way, the camera model of Octane is a pinhole/thin lens camera. I.e. there is no special distortion, just a plane projection onto a plane from the camera view position (plus some shifting around for DOF, if the lens aperture is != 0, which wasn't the case here).
Depending of the DOF they are matching ~half a pixel.
Anyway, perhaps this thread can help you:
http://www.refractivesoftware.com/forum ... f=9&t=4504
and this one too:
http://www.refractivesoftware.com/forum ... 7&start=10
If you find that handy you can try the reverse: import octane's camera's back in maya with this little script of mine:
http://www.refractivesoftware.com/forum ... f=9&t=7855
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Re: Maya 2010 Cam import Issue
Posted: Wed Sep 07, 2011 8:45 pm
by hmk
I've heard this problem from several Maya users, thought they fixed it. Maybe you are using an old exporter?
Re: Maya 2010 Cam import Issue
Posted: Thu Sep 08, 2011 12:20 am
by tchoa
Yes mine is quickly and somewhat dirty modified script.
About scaling issues, if I well remember, I read somewhere that bazuka has removed the prescaling stuff.
But I'm not sure about that so we have to ask him or look into the latest script's release.
As for myself I'm working with '1 unit in maya = 1 meter in reality' and leave 'meter to meter' in octane's import options.
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