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Layer Mask IDs
Posted: Wed Jan 25, 2023 12:23 pm
by iacdxb
Hi,
I think its better if you move IDs to AOV Manager under Render Layer Mask.
To keep in Render setting... I don't think, half here half there...!
Thanks.
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Re: Layer Mask IDs
Posted: Wed Jan 25, 2023 12:41 pm
by aoktar
AOVs are Octane Native so they're there. Masks are plugin side addon and tricky to implement. So they're not a part of it
Re: Layer Mask IDs
Posted: Thu Jan 26, 2023 7:39 am
by iacdxb
Its more tricky / confusing now...!
As Z-depth setting in same page.
Only Render Layer Mask section also move to same page...!
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Re: Layer Mask IDs
Posted: Thu Jan 26, 2023 7:47 am
by aoktar
Putting these to AOVs section will make it more confusing, because they are not AOV and will not work as others. Each one are extracted from one extra render session. Only reason to keep these to provide a backward compatibility+keeping the feature for old habiters. You can do same with cryptomattes or other matte options without causing extra render times
Re: Layer Mask IDs
Posted: Thu Jan 26, 2023 7:48 am
by bepeg4d
Hi,
old Layer Masks are not good, please have a look at here:
viewtopic.php?f=30&t=77017&p=408719&hil ... ks#p408719
ciao,
Beppe