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Random Colors...?
Posted: Thu Jan 05, 2023 4:56 am
by iacdxb
Few objects under Fracture object with some other effectors, material applied to fracture object
but its showing only one color red, others not showing.
How can I get other colors...?
And these color are distributed bu material id, objects or primitives...?
Thanks.
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Re: Random Colors...?
Posted: Thu Jan 05, 2023 11:16 am
by bepeg4d
Hi,
Random Color node works only with MoGraph in Render Instance mode or Octane Scatter.
For Fracture object you can use the Instance Color node, set the Maximum ID as the number of objects created by Fracture, assign a Random effector to Fracture, and set the Color Mode to Effect Color:
ciao,
Beppe
Re: Random Colors...?
Posted: Thu Jan 05, 2023 12:31 pm
by iacdxb
Thanks, it works but it looks like gradient, how to give randomness.
Manually color set or any auto option...?
Thanks.
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Re: Random Colors...?
Posted: Thu Jan 05, 2023 12:54 pm
by SSmolak
Fracture is still tricky. I reported this some time ago.
You can use Color Shader with Shader Field in Random Effector using Fields color mode so all colors can be randomized by noise :
This works too ( Random Effector color mode : Effector ) :
You can randomize easily here :

- fract_rand.jpg (21.31 KiB) Viewed 822 times
Re: Random Colors...?
Posted: Thu Jan 05, 2023 1:30 pm
by iacdxb
wow... thanks.
Please try material system in easy way....!
Thanks.
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