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Projection Issues

Posted: Mon Dec 26, 2022 11:59 am
by AlexeyAdamitsky
Octane for Blender 27.7

I suspect that Octane for Blender has issues with Cylindrical, Spherical and Box Projection. The texture isn't following top to bottom, left to right direction with default node. You have to adjust projection node rotation. I believe that the primitives used to project to UV in Blender aren't translated correctly to Octane, since we have a difference between coordinate systems.

Spherical Projection

Here is what you get by default with Spherical projection.

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Once you adjust the projection primitive rotation, then you get the proper project mapping.

Image

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I am assuming that the cut should be hidden “behind” the primitive.

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Cylindrical Projection

Cylindrical projection follows the same issue.

Default projection.

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After adjusting the projection node.

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Box Projection

Exactly the same story is with the box projection.

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By default the texture flow isn't correct. You need to adjust the primitive rotation.

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Please, look into this.

Re: Projection Issues

Posted: Thu Jan 05, 2023 12:04 pm
by linograndiotoy
I agree. We'll take a look. Thanks!