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Multi Object mask and save PSD
Posted: Tue Dec 20, 2022 6:34 am
by iacdxb
Hi,
I am new to Octane and was trying to post but somehow it was not... now I can.
- After assign Layer ID 1 & 2 to 2 objects (cube, cylinder), how can I get two separate mask layers in single PSD file...?
"Save render passes as psd" shows but it does not work.
Thanks.
Re: Multi Object mask and save PSD
Posted: Tue Dec 20, 2022 8:49 am
by ShivaMist
Have you set up the render AOV that you want to save in the render settings?
Re: Multi Object mask and save PSD
Posted: Tue Dec 20, 2022 3:39 pm
by iacdxb
Sorry.. .I was out.
few things to understand...
1- Layer ID 1 does not work. it is to sphere... showing floor mask. OR layer id 1 doe snot work.
2- I need separate mask of sphere and cube... how it will be..?
3- when save psd... where is beauty image, cube and sphere render image...?
Anyone who can help / guide.
Thanks.
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Re: Multi Object mask and save PSD
Posted: Tue Dec 20, 2022 5:52 pm
by jayroth2020
This page of the documentation has some useful information regarding Layer IDs:
https://docs.otoy.com/cinema4d/RenderLayer.html
Re: Multi Object mask and save PSD
Posted: Tue Dec 20, 2022 6:40 pm
by iacdxb
Thanks but its not showing object mask.
I dont need reflection or shadows or diffuse multipass.
In Simple... I need only separate mask of two objects.
Am I using correct multipass "Render layer mask" ?
this is one combine mask.. how can I do two separate masks...?
Thanks.
Re: Multi Object mask and save PSD
Posted: Tue Dec 20, 2022 6:43 pm
by jayroth2020
There are many ways to do this. AOVs, cryptomattes, etc. Please review the docs.
Re: Multi Object mask and save PSD
Posted: Wed Dec 21, 2022 1:13 am
by iacdxb
Sure, there will be multiple ways to get multipass but I am not asking for that.
Only I am asking for each object separate B&W mask layer which I need in each rneder for photoshop retoucher.
I am from Vray and Corona, both works same. Give object id and same id number give in multipass mask id and B&W mask layer comes in render.
But in Octane, I gave ID number to object, till here its fine id number applied but these object ids numbers where to define in multipass that I need this object mask...?
Thanks.
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Re: Multi Object mask and save PSD
Posted: Wed Dec 21, 2022 1:44 am
by jayroth2020
Layer ID 1 is reserved; it is used for everything in the scene as I recall. To isolate all objects from each other, give them unique IDs, starting with 2; then set up an Object ID AOV via the Info Kernel and you should be good to go.
Re: Multi Object mask and save PSD
Posted: Wed Dec 21, 2022 2:34 am
by iacdxb
Like this... if I am correct with object ID...?
If it is, I dont need this colors.
agian... two objects id numbers 2 and 3 need two black & white mask layers.
Thanks.
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Re: Multi Object mask and save PSD
Posted: Wed Dec 21, 2022 3:11 am
by iacdxb
Where are these IDs (object buffer) in Render AOV Group..?
Thanks.
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