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Octane Noise vs Noise(OSL) vs Noise4D?
Posted: Tue Dec 13, 2022 8:11 am
by nullbio
What's the benefit of using each of these noises over each other? I've been using Noise(OSL) for everything because it seems to have the most noise tweaking settings. Is there any reason to use either the Octane Noise or the Noise4D over this?
Re: Octane Noise vs Noise(OSL) vs Noise4D?
Posted: Tue Dec 13, 2022 11:17 am
by SSmolak
As I remember OSL is CPU baked version but it works faster to me.
Re: Octane Noise vs Noise(OSL) vs Noise4D?
Posted: Tue Dec 13, 2022 11:51 am
by aoktar
I've added Noise(OSL) or Noise(Baked) for emulating the C4D Noise textures by OSL scripts or baking to texture. Two modes! Later Otoy added our implementation to Core. 4D Noise is that. You can use which is working better for you. Results may differ in some cases. So I'm keeping old Noise node for this and compatibility purpose.
Re: Octane Noise vs Noise(OSL) vs Noise4D?
Posted: Thu Mar 16, 2023 2:19 pm
by Vivimagic
Is there any documentation on Noise4D? I am trying fgure out how the "Time" sections works?
Re: Octane Noise vs Noise(OSL) vs Noise4D?
Posted: Thu Mar 16, 2023 3:23 pm
by SSmolak
Re: Octane Noise vs Noise(OSL) vs Noise4D?
Posted: Fri Mar 17, 2023 8:27 am
by hazenkind
aoktar wrote:You can use which is working better for you.
Is it possible to mark it with "legacy" or "dev" or something. Sometimes its hard to rememeber which works better

Re: Octane Noise vs Noise(OSL) vs Noise4D?
Posted: Fri Mar 17, 2023 4:32 pm
by Vivimagic
Thank you for sending that across.
I am wondering how the time part works, does a higher number make the noise animate faster or does it slow it down. How is it measured, is it using frames or miliseconds?