Solved by using ImageTexture node in the Environment Tag.
I was used to skipping it, but now it's a requirement for the Rotations to update the Live Viewer.
Re: [SOLVED] Rotating HDR doesn't update Live Viewer
Posted: Thu Dec 08, 2022 12:50 pm
by aoktar
How can you change the Gamma if you use C4D's Bitmap else of ImageTexture for example?
Re: [SOLVED] Rotating HDR doesn't update Live Viewer
Posted: Fri Dec 09, 2022 8:34 am
by Hurricane046
You mean this? Power slider working, while RotX, RotY doesn't when I'm not using the ImageTexture node?
Re: [SOLVED] Rotating HDR doesn't update Live Viewer
Octane is a Spectral render engine, so every texture must to be converted to the proper color space before been used.
This is even more important for Lighting, and in particular for the Environment node.
Please press the light blue icon to automatically create the ImageTexture node:
Then load inside it the desired HDRI. In this way you will be able to change the Gamma, that should be set to 1 for all 32bit image textures, and use the RotX/Y sliders.