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Octane Baking - UV Set
Posted: Thu Nov 24, 2022 2:10 pm
by Lipadoza
Greetings,
I am looking to bake the textures on a plant to a unwrapped UV map.
However the UV set tag on the camera does not seem to work, in fact having two UV's on a complex object crashes cinema all together.
Is it at all possible to bake one UV to another UV?
R23
2021.1.6 (R6)
Re: Octane Baking - UV Set
Posted: Fri Nov 25, 2022 7:49 am
by bepeg4d
In short, you cannot use different UV sets with c4doctane, you need to export to Standalone, and do the job there.
ciao,
Beppe
Re: Octane Baking - UV Set
Posted: Fri Nov 25, 2022 3:27 pm
by Lipadoza
bepeg4d wrote:In short, you cannot use different UV sets with c4doctane, you need to export to Standalone, and do the job there.
ciao,
Beppe
Hey Beppe,
Thanks for the response.
Is it a limit from within Cinema or a feature not yet developed for the plugin?
As for the standalone workaround.
Would you be able to point me in the direction of a good tutorial to get started on that method?
Thanks in advance and have a wonderful weekend!
Kind regards,
Lipadoza
Re: Octane Baking - UV Set
Posted: Fri Nov 25, 2022 4:16 pm
by aoktar
Plugin limit. Also core has three set limit.
Re: Octane Baking - UV Set
Posted: Sat Nov 26, 2022 8:09 am
by bepeg4d
Hi Lipadoza,
you can prepare your Baking scene in c4doctane, and export it to Standalone via Render Settings/OctaneRender/Main/ORBX EXPORTER.
Then, in Standalone, just select the Camera node in Node Graph, and change the UV set in the Node Inspector:
And render the baked results from Standalone:
https://docs.otoy.com/StandaloneH_STA/S ... ight=batch
ciao,
Beppe
Re: Octane Baking - UV Set
Posted: Tue Jan 31, 2023 10:04 am
by Lipadoza
Hey Beppe,
When exporting my scene to Octane Standalone as a .ocs or .orbx it only includes 1 UV set with the Cinema exporter.
If I export a FBX from Cinema and import that into Octane Standalone it does keep the UV sets.
Is this a bug or a limitation of the orbx/ocs exporter?
Cinema 4D R26.107
Octane plugin 2022.1-[R6]
Octane Standalone 2022.1
I have included sample scenes to show and reproduce the issue,
Where the objects in the 'Exported octane Scene with imported FBX' are set up as follows:
Baking ID 1 is set up as the FBX file.
2 is the other cube from the normal cinema .ocs export.
3 is the plane.
Baking ID 1 gives 2 possible UV options while baking ID 2 and 3 only give 1.