Noise problem
Posted: Sat Oct 08, 2022 2:27 pm
Hey guys, tried everything I could think of trying to fix this issue.
I'm rendering a simple animation, but this specular highlight on my material keeps flickering like crazy (denoiser is on).
This always and only happens when I use the Octane Daylight module - Had this issue like 5 years ago and it's crazy that it hasn't been fixed since then. I've avoided using it for years now but this particular project required its use.
I've tried:
Upping the samples like crazy (I'm at 150,000 - SRSLY lol) - doesn't have any change
Caustic blur to max settings
Adjusting ray epsilon - doesn't work
static noise (on/off)
hot pixel removal (max)
the ONLY thing that did something was adjusting the GI clamp - but this changed the lighting too dramatically - so it's not an option as this is just a render region and thus it needs to composite into the original shot.
The GI Clamp is currently set to 100.
Quick example of the issue has been uploaded
Anyone got some ideas? I feel even a million samples won't help. I'm stumped.
I'm rendering a simple animation, but this specular highlight on my material keeps flickering like crazy (denoiser is on).
This always and only happens when I use the Octane Daylight module - Had this issue like 5 years ago and it's crazy that it hasn't been fixed since then. I've avoided using it for years now but this particular project required its use.
I've tried:
Upping the samples like crazy (I'm at 150,000 - SRSLY lol) - doesn't have any change
Caustic blur to max settings
Adjusting ray epsilon - doesn't work
static noise (on/off)
hot pixel removal (max)
the ONLY thing that did something was adjusting the GI clamp - but this changed the lighting too dramatically - so it's not an option as this is just a render region and thus it needs to composite into the original shot.
The GI Clamp is currently set to 100.
Quick example of the issue has been uploaded
Anyone got some ideas? I feel even a million samples won't help. I'm stumped.